Hentai Parkour 3D (Endless Run 3D) released Hentai Parkour 3D is a very classic parkour mobile game, the game has a unique running cool gameplay, cool running cool features and exquisite game screen design. Interested partners come and join the endless Parkour 3D hand Tour Try it! This is a good game yo!
IOS source code for a JUMP-up stair game, and ios for a jump-up stair game
Cocos2d-x-based simple JUMP-up stair game with sound effects. It is suitable for new cocos2d students to learn. The rule is similar to a classic game of "m
Background1. A mobile game v1.0 has been released to the App Store;2. this mobile game does not support multi-version client compatibility. That is to say, if the current server version is v2.0, you will be prompted to upgrade when you open the v1.0 client; otherwise, you will not be able to enter the game;3. the player's primary key in the database is determined
, how to win, and how players want to do it, how to play and how to win, we can add a guide on the game menu. Many games in iOS game development will have a simple interface introduction, this can be used for reference. As for how you want to design a passion for the player experience from the user's perspective, you can continue to read it later.]
1.1.2. meani
sound, and animal sound .]
4. What game designers want to do
Notes:
(1) concept document:[About 1-3 pages, the description of the game is provided, including the introduction of the game topic, the list of features of the target audience, subject matter, and target platform]
(2) Proposal: [In addition to the concepts mentioned in the document, it also
The technical clinic is a BKJIA Community brand topic. A visiting expert is invited every week to answer questions from technical netizens. From popular technologies to cutting-edge knowledge, from technical Q A to career planning. One topic for each issue, leading the latest and most popular technology!
Li huaming, an expert in iOS game development, will be invited to answer questions during mobile develo
For learning some things, I am more accustomed to task-driven learning, that is, to pre-set a goal, what to do, to achieve what effect, and then according to their knowledge to make a plan to achieve this goal.Now to learn is the game production, but also is the high-end 3D game production. As in the previous game production road:
(No. 00005) iOS-based pop-up game (7): Game data serialization presentation
Use plist list files to represent game data
Because there are many different levels in this bombing game, and the difficulty increases in turn, we have to store data for each level somewhere, ther
), kcanplayeracrossbrick:@ ( Self. Canplayeracrossbrick), kcanplayeracrossbomb:@ ( Self. Canplayeracorssbomb), kplayertotalscore:@ ( Self. Playertotalscore), kcurlevelnumber:@ ( Self. Curlevelnumber) };//write data dictionary to nsuserdefaults instance[[NsuserdefaultsStandarduserdefaults] Setobject:dict Forkey:kplayerdata]; [ SelfSynchronize];}This method is the inverse method of the Read method, and finally calls the [self synchronize] to brush the in-memory data into
Panda Pig • Patty original or translated works. Welcome reprint, Reprint please indicate the source.If you feel that the writing is not good please more advice, if you feel good please support a lot of praise. Thank you! Hopy;)
has been doing another RPG game recently, so the series has not been updated, the address of the previous post is:(no.00005) iOS implementation bomb man
IOS game development tutorial Resources
Luo chaohui (Http://blog.csdn.net/kesalin)
This article follows the"Signature-non-commercial use-consistentCreate a public Protocol
Cocos2d Getting Started:
How to Use cocos2d to create a simple iPhone game-1
How to Use cocos2d to create a simple iPhone game Part 1-A ro
to//the console, the app is launched. GAD_SIMULATOR_ID]; return request;} #pragma mark Gadbannerviewdelegate implementation//We ve received an ad successfully.-(void) Adviewdidreceivead: ( Gadbannerview *) AdView {NSLog (@ "Received ad successfully");} -(void) AdView: (Gadbannerview *) View didfailtoreceiveadwitherror: (Gadrequesterror *) error {NSLog (@ "Failed to receive a D with Error:%@ ", [Error Localizedfailurereason]);}Everything ok! Make changes based on the details of the
Unity3d game engine-Ios custom game joystick with Smooth Plane Movement
If the original Yusong Momo article is reprinted, please note: Reprinted to my independent domain name blog Yusong Momo program Research Institute, Original address: http://www.xuanyusong.com/archives/526
The touch game joystick used in mobi
(No. 00005) iOS-based pop-up game (8): Game leader (1)
The original or translated works of the giant panda and pig hope. You are welcome to reprint them. Please indicate the source for reprinting.If you think it is not easy to write, Please give more comments. If you think it is good, please give more support. Thank you! Hopy ;)
I have been playing another RP
(No. 00004) implementing the brick-hitting game for iOS (9): collision between the ball in the game and the rebound Rod
The previous blog post introduced the collision processing between small balls and bricks in physical objects. In this article, let's take a look at the collision between small balls and rebound rods ;)The ball starts to collide with the re
development: iOSSDK basic tutorial, although it is full of English, however, when using thunder to see subtitles matching many chapters online, it is not a problem to use English in combination with a good video demonstration.
4) debug Javascript
It is very difficult to debug a Javascript error on a real machine. This requires a series of tools. I am going to take it and javascript debugging on other mobile platforms as a separate topic for detailed research, I will not talk about it here.
At t
Li huaming himiOriginal, reprinted must be explicitly noted:Reprinted from[Heimi gamedev block]Link: http://www.himigame.com/iphone-cocos2d/420.html
In the past two days, I took some time to learn cocos2d. I found that there are more than N materials and the explanation is quite comprehensive. During this time, I am still learning. Of course, good things are not private, here I will give you a classic iOS game
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This siteArticleBoth Li huaming himi Original, reprinted must be clearly noted: (Author: Sina Weibo:@ Li huaming himi)Reprinted from[Heimi gamedev block]Link: http://www.himigame.com/iphone-cocos2dx/653.html ☞Click to subscribe☜The latest developments in this blog! Notify you of the latest blog in time!
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This article will share with you the storage in cocos2dx, which also introduces some details that are prone to mistakes;
The built-in storage class ccuserdefault is provi
the scene, and is called every second .*/ the-(void) Update: (cftimeinterval) currenttime {98[Self Backmove:2]; About - 101 }102 103 @endUiviewcontroller Call1- (void) Viewdidload2 {3 [Super Viewdidload];4 5 //Configure the view.6Skview * Skview = (Skview *) Self.view;7Skview.showsfps =YES;8Skview.showsnodecount =YES;9 /*Sprite Kit applies additional optimizations to improve rendering performance*/TenSkview.ignoressiblingorder =YES; One A -Gamescene *scene =[[Gamescen
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